Totally Finished Game (Game Jam Version) Mac OS

Threshold was developed during the Global Game Jam 2014 and as such is more of a prototype then a fully featured game. We are currently working towards developing the game further and your feedback would be greatly welcomed. This is the Mac OS X build (Global Game Jam 14 version) of Threshold. Threshold - Windows. (totally free - or sign.

Find games for macOS in game jams like Mindustry, her tears were my light, Baldi's Basics in Education and Learning, VA-11 Hall-A, //TODO: today on itch.io, the indie game hosting marketplace. This is a great game that feels like an adult game with realistic issues. That drives the story to a level we are no longer used to. Plus, the forest is beautiful and full of breathtaking sights. I just finished the game and totally understand why it's one of Macworld's favorite games. Developer Campo Santo took Firewatch's Mac version very.

Portal
Developer(s)Nexa Corporation
Publisher(s)Activision
Designer(s)Brad Fregger
Writer(s)Rob Swigart
Platform(s)Amiga, Commodore 64, Apple II, MS-DOS
Release1986
Genre(s)Interactive fiction
Mode(s)Single-player

Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision. The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and MS-DOS were later released. Versions for the Macintosh and Atari ST were announced and developed, but not published.

Plot[edit]

The player, taking on the role of the unnamed astronautprotagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren, and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.

Reception[edit]

Info gave the Commodore 64 version of Portal five stars out of five, describing it as 'engrossing, fascinating, and somewhat disturbing .. like a murder mystery, an expedition, and having amnesia all rolled into one'.[1] Roy Wagner of Computer Gaming World described the story as 'interesting and well-written', but felt the interface was tedious. The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story.[2] The magazine's Charles Ardai agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high.[3]

Novel[edit]

Wolf run slot machine free download. A hardcover novel, titled Portal: A Dataspace Retrieval (1988) and composed mostly of the text from the interactive novel with some new additions, was written by the same author, Rob Swigart, and first published by St. Martin's Press. It takes the form of a series of notes on different subjects, in an order the player would encounter them through Homer. A softcover edition was released by Backinprint.com in 2001.[4]

An eBook was released 'under the Creative Commons BY-NC-ND Unported license 3.0'. The author has allowed it to be uploaded to the MobileRead forum.[5]

Totally Finished Game (game Jam Version) Mac Os X

Legacy[edit]

In April 2012, author Rob Swigart and Subliminal Games launched a Kickstarter fundraising campaign called 'Rob Swigart's Portal (1986) Reborn' to recreate the world of Portal as a modern third-person adventure game.[6] Some of the features set to be included were moving backward or forward in time through a simulation of the past and changing the character's appearance for different responses and reactions by virtual non-player characters.

Jeans sundaeria mac os. Play ball mac os. On June 5, 2012, the project creator cancelled the Kickstarter project having raised only $22,796 of the $530,000 target.[7]

See also[edit]

References[edit]

  1. ^Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). '64/128 Gallery'. Info. pp. 14–21.
  2. ^Wagner, Roy (May 1987), 'Portal: A Very Novel Game', Computer Gaming World, pp. 32–34
  3. ^Ardai, Charles (June–July 1987). 'Titans of the Computer Gaming World / Part Three of Five: Ardai on Activision'. Computer Gaming World. p. 36.
  4. ^Swigart, Rob (2001). Portal: A Dataspace Retrieval. Backinprint.com.
  5. ^Swigart, Rob (May 16, 2009). Portal: A Dataspace Retrieval V1.1. MobileRead Forums Science Fiction.
  6. ^Rob Swigart's Portal (1986) Reborn
  7. ^'Rob Swigart's Portal (1986) Reborn'. Kickstarter.
Download

External links[edit]

  • Portal at MobyGames
  • Portal can be played for free in the browser at the Internet Archive
  • An official Internet Edition of the novel - No Longer available. Backup on Archive.org is available *[1]
  • Portal at Home of the Underdogs
  • Images of Portal box, manual and map at C64Sets.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Portal_(interactive_novel)&oldid=1018334514'
Portal
Developer(s)Nexa Corporation
Publisher(s)Activision
Designer(s)Brad Fregger
Writer(s)Rob Swigart
Platform(s)Amiga, Commodore 64, Apple II, MS-DOS
Release1986
Genre(s)Interactive fiction
Mode(s)Single-player

Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision. The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and MS-DOS were later released. Versions for the Macintosh and Atari ST were announced and developed, but not published.

Plot[edit]

The player, taking on the role of the unnamed astronautprotagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren, and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.

Reception[edit]

Info gave the Commodore 64 version of Portal five stars out of five, describing it as 'engrossing, fascinating, and somewhat disturbing .. like a murder mystery, an expedition, and having amnesia all rolled into one'.[1] Roy Wagner of Computer Gaming World described the story as 'interesting and well-written', but felt the interface was tedious. The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story.[2] The magazine's Charles Ardai agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high.[3]

Totally Finished Game (game Jam Version) Mac Os 11

Novel[edit]

A hardcover novel, titled Portal: A Dataspace Retrieval (1988) and composed mostly of the text from the interactive novel with some new additions, was written by the same author, Rob Swigart, and first published by St. Martin's Press. It takes the form of a series of notes on different subjects, in an order the player would encounter them through Homer. A softcover edition was released by Backinprint.com in 2001.[4]

An eBook was released 'under the Creative Commons BY-NC-ND Unported license 3.0'. The author has allowed it to be uploaded to the MobileRead forum.[5]

Legacy[edit]

In April 2012, author Rob Swigart and Subliminal Games launched a Kickstarter fundraising campaign called 'Rob Swigart's Portal (1986) Reborn' to recreate the world of Portal as a modern third-person adventure game.[6] Some of the features set to be included were moving backward or forward in time through a simulation of the past and changing the character's appearance for different responses and reactions by virtual non-player characters.

Time glitch jammers demo mac os. On June 5, 2012, the project creator cancelled the Kickstarter project having raised only $22,796 of the $530,000 target.[7]

See also[edit]

References[edit]

  1. ^Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). '64/128 Gallery'. Info. pp. 14–21.
  2. ^Wagner, Roy (May 1987), 'Portal: A Very Novel Game', Computer Gaming World, pp. 32–34
  3. ^Ardai, Charles (June–July 1987). 'Titans of the Computer Gaming World / Part Three of Five: Ardai on Activision'. Computer Gaming World. p. 36.
  4. ^Swigart, Rob (2001). Portal: A Dataspace Retrieval. Backinprint.com.
  5. ^Swigart, Rob (May 16, 2009). Portal: A Dataspace Retrieval V1.1. MobileRead Forums Science Fiction.
  6. ^Rob Swigart's Portal (1986) Reborn
  7. ^'Rob Swigart's Portal (1986) Reborn'. Kickstarter.

External links[edit]

  • Portal at MobyGames
  • Portal can be played for free in the browser at the Internet Archive
  • An official Internet Edition of the novel - No Longer available. Backup on Archive.org is available *[1]
  • Portal at Home of the Underdogs
  • Images of Portal box, manual and map at C64Sets.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Portal_(interactive_novel)&oldid=1018334514'